Many play Elite Dangerous in solo mode, sharing the same galaxy but not interacting with players.Īn Elite Dangerous player can exploit or ignore the in-game politics and universe around them. Eve Online’s corporate tax system sequesters a portion of each member’s income to support combined activities or reimburse members. While both have large squadrons ( Elite Dangerous) or corporations ( Eve Online), Eve Online has more tools for managing large corporations like alliances, inter-corporation war and in-game calendars. While both are MMOs, Elite Dangerous involves smaller groups of players and ships than Eve Online. Elite Dangerous is even more immersive in VR, which Eve Online does not support.Įve Online focuses more on player-interaction. Elite Dangerous‘ sound design is brilliant and immersive, with each ship having distinct sounds. Graphically, Elite Dangerous’ textures, models and effects are more detailed then Eve Online because you see them up close. Combat in Eve Online is more tactical, with the game aiming for you, and battlefields can span hundreds of kilometres. It occurs at a range of a few kilometres. Eve Online uses a usually zoomed out third-person camera view to get a better tactical perspective.Ĭombat in Elite Dangerous involves manoeuvring the opponent into your weapon sights, lining up a shot and firing at the correct time. Elite Dangerous has a first-person camera view. Eve Online uses more abstract, high-level commands, such as fly to this navigation point, with a keyboard and mouse.
Many use a HOTAS (hands-on thrust and stick) and enjoy the sensation of flight. Flying a ship in Elite Dangerous is like flying a modern-day fighter. Developers also evolve mechanics and features so a detailed comparison would also quickly date.Įlite Dangerous is more intimate than Eve Online.
A detailed comparison would fill volumes. The goal was to only highlight the fundamental differences in design, intention, and appeal between Elite Dangerous and Eve Online. I wanted to experience Eve Online to understand its design philosophy and re-examine Elite Dangerous with different eyes. Being almost 20 years old, Eve Online is known for massive PvP battles and intrigue, ganking and its player-driven economy. There's currently an issue whereby opening the System or Galaxy Map incorrectly issues a 'fade-to-black' transition.As a long-time player of Elite Dangerous, Eve Online had always intrigued me.It's been reported that ship launched fighters are failing still to attack Thargoids when giving orders to their pilot NPCs.As another has noted, Commanders are unable to 'check their existing missions or inventory, or even consult the System and Galaxy maps without exiting completely from the station UI.'.Once again, as per the report, Commanders are required to leave Station Services to access ship functions and then go back again. As per the report, Commanders have experienced being unable to access any of the ship functions when at the station services screen.Unable to access ship functions from within a station (Issue tracker reference ticket ).Thanks so much, as always, for your patience. These are strictly reports which are causing some significant mischief at present still, which we'd just like to offer formal reassurance on as being noted. The current high priority known issues are listed below but as usual, please remember that these are not the only outstanding issues sitting team side that mean a lot to us. General crash and stability fixes have been implemented.This issue was caused by multiple inputs being allocated to the same control scheme, which would then incorrectly mask one another.Commanders are now correctly able use X/Square input when using a controller when navigating on foot.This fix benefits both regular and VR Commanders.A fix has been implemented to address the Shipyard UI softlocking if "Disable GUI Effects" was set to On.This fix to facial hair also includes fixes for other Commander customisation elements not displaying correctly, such as tattoos and more (Issue tracker reference ticket: ).A fix has been implemented to address missing facial hair on Commander portraits.A fix has been implemented to address frequent stuttering encountered during gameplay, often seen when descending towards a planet surface.A fix has been implemented to address landing issues for Anaconda Pilots.